The game starts out in classic James Bond fashion, with an action sequence that isn't terribly related to the main game-here it happens to serve as a flashy tutorial. You'll see prerendered video clips before and after most missions, which provide context for the in-game events, and you'll hear radio messages from your allies as your objectives change mid-mission. NightFire's single-player campaign is a story-driven first-person shooter. All of the game's facial work is wonderfully done.īut not all that different. While any new Bond game seems doomed to live in the shadow of GoldenEye 007, this one at least tries something different. The latest Bond game, James Bond 007: NightFire, inches itself away a bit from the run-of-the-mill action script, injecting a more interesting storyline and more classically cool James Bond moves into the mix. While most of the games haven't done a particularly good job of making you feel like a secret agent with tons of options at your fingertips, these Bond shooters have always been at least competent, with the wildly popular and then-revolutionary GoldenEye 007 for the Nintendo 64 being the lone standout. That may seem obvious, and yet the character himself certainly doesn't walk around movie screens with a weapon for 90 minutes, shooting anything that gets in his way. Me: Ripping the weapon models, rigging, animating.The games based on the world's most famous superspy, James Bond, have taken a strange turn over the last several years: They've all been run-and-gun first-person shooters. Only bugfixes if I can fix them, or if there's a new method of replacing models that doesn't break the models. If there's any glaring bugs that I've missed or you'd like to report, DM me here on Moddb or at my discord Gummy#7488 This is my first time animating viewmodels. There are also some custom animations that I've made for some of the weapons and they may be janky. Might be a problem from the decompile/recompile or just a quirk with the game. Right now there are some weapons that don't play their sounds but it is dependent on which mission you're playing, like the Rocket Launcher won't play it's firing sound on any mission other than High Treason, I don't know why it's doing that or how to fix it. As for the rest of the weapons, such as the P90 and the AIMS, I left them untouched since there are no console counterparts or because they're functionally so different that a straight up model replacement wouldn't work. A more experienced GoldSrc modder might know why it's happening but this is my first time modding GoldSrc. I tried to replace them with entirely new models but I'm not knowledgeable enough to do that. For the weapons that I can't edit, sound replacements is all I can do. I almost thought about scrapping the mod completely because I can't replace the main P99 pistol but I guess I'll just upload what I have. There's only one tool that can decompile/recompile Nightfire models so I can't try alternatives. Even if I only decompile them and recompile them without any edits they still break, so it's not a problem with me editing them. The weapons that I didn't include had some problems somewhere along the conversion process, so they were broken and I can't work with them. When compiling the model again, it also needs to be converted back into the model version that can be read in Nightfire. The issue is that since Nightfire is using a custom version, it needs not only to decompile the model, but convert them to the model version that is used in Half-Life 1 so it can be edited. The way to edit the models is to decompile the model, edit it, then compile them back. mdl format that differs from the one used in Half-Life and other GoldSrc games. Well it comes down to the fact that the PC version of Nightfire is developed in Gearbox Software's custom version of the GoldSrc engine, which has a different version of the. Why are only some weapons replaced? What about the rest? I've also included a couple of optional alternatives, they also go into the bond folder. To install the mod, just drop the 'bond' folder from the zip file into your Nightfire PC install folder. This mod replaces some of the weapon models and some sound effects from the ones in the console version, which was developed separately by Eurocom.
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